How to Make a Powerful Deck in Clash Royale: 14 Steps (2024)

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1Defining Your Deck

2Filling the Individual Roles

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Co-authored byTravis Boylls

Last Updated: June 16, 2024

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Clash Royale is a very popular strategy-based game. You fight hard to win battles and defeat other players with your troop collection. However, you need to match up the correct cards to create the strongest combinations and dominate the arena! This wikiHow teaches you how to build a strong deck in Clash Royale.

Part 1

Part 1 of 2:

Defining Your Deck

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  1. 1

    Choose a win condition. Your win condition is the card you pick as your main offensive threat. It should be able to reliably deal damage to your opponent's towers in some way such as by being placed directly on the tower, only targeting buildings, or another way. You will build a deck around this win condition. Whatever card you choose should be at a high enough level to be strong in your current arena.

    • Some win conditions include: Hog Rider, Ram Rider, Electro Giant, Royal Giant, Balloon, X-Bow, Miner, Mortar, Golem, Graveyard, Sparky, Goblin Drill, Lava Hound, and Three Musketeers. There are many more possible win conditions.
  2. 2

    Decide on a deck archetype. Each player makes a deck of 8 cards prior to each battle. The type of deck you create is called your deck archetype. Your deck archetype should complement your win condition and anticipate what your opponent may use to counter it. Each archetype has its own strengths and weaknesses. There are many deck archetypes, but the three main ones are Beatdown, Control, and Siege. Some deck archetypes are as follows:[1]

    • Beatdown: Beatdown decks focus on overpowering your opponent's tower through strength. They have a tanky win condition, such as a Golem, or Giant with high damage troops for backup. These decks start by building up a positive elixir advantage and build a huge push to attack the opponent's tower.
    • Control: Control decks are defensive decks that fight from your side of the map. Control decks have a strong defense, which usually includes buildings, such as Cannon, Tesla, and Inferno Tower. These decks get an elixir advantage from countering huge pushes and chip away at the opponent's tower until it is destroyed.
    • Siege: Siege archetypes are based around a strong offensive building win condition, either Mortar or X-Bow. These buildings attack from your side of the map and force your opponent's units to your side of the map to defend, while you defend your offensive buildings so that they can keep doing damage to your opponent's tower. Mortar is typically combined with a second win condition such as Miner.
    • Hybrid: Hybrid decks combine two archetypes and two win conditions for a deck that can surprise your opponent. A hybrid deck might have Golem and Graveyard for example.
    • Cycle: Cycle decks are very cheap (usually 3.0 or less in average elixir cost. They rely on quickly placing their win condition faster than your opponent can get back to their counter card. These decks chip away at the other towers, doing damage over time. Any amount of damage matters.
    • Spell Bait: Spell bait is a type of hybrid deck The goal is to get your opponent to waste their spells, and then overwhelm them with hordes of troops when they can no longer counter your attack. These decks have many cards vulnerable to spells such as Skeleton Army, Guards, Goblin Gang, and Goblin Barrel. Those are common in log bait decks while Royal Hogs, Flying Machine, Barbarians, Minion Horde, and Three Musketeers are used in medium and heavy spell bait.[2]
    • Bridge spam: Bridge spam is an archetype invented by Team Vietnam. The cards in it are usually combinations of Royal Ghost, Bandit, Dark Prince, Ram Rider, Battle Ram, and other cards. It focuses on punishing other players for investing elixir by rushing them with combos that can take a tower in seconds. Don't play high-cost troops at the back against these decks because there is no way you can defend their rush attack with few elixir.
    • Split lane: With the addition of more cards that can be split (Royal Hogs, Zappies, Royal Recruits, Guards, etc), this archetype has risen to popularity. Both lanes will be taken up by very threatening pushes and your opponent will have to try and defend both sides simultaneously.

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  3. 3

    Aim for an average elixir cost. Most good decks are between 3.0-4.0 in average elixir cost (AEC). There are good decks higher or lower than that. Cheaper decks are faster in cycle but have more fragile troops. Heavy decks have a slower playstyle and are usually Beatdown decks.

    • If you have an average elixir cost of 4.0 or above, you might want to consider having the elixir collector in your deck. This card will collect more elixir for you and allow you to play troops faster. However, this is also a high cost card, as it is 6 elixir.
    • Cycle decks go as low as 2.6 for the AEC since the playstyle requires the player to cycle to their win condition quickly.
  4. 4

    Think about your playstyle. Do you want a fast deck continually attacking the opponent? Do you want a slow deck that builds up momentum? Or do you want a balance of the two? It is up to you.

    • Troops have different movement speeds. For fast decks, you might want speedy Hog Riders, Elite Barbarians, or Goblins. A slow deck could include the mighty Golem, P.E.K.K.A, or Executioner.
  5. 5

    Make sure you will have a counter for everything. Get troops that attack air, do splash damage, deal heavy single-target damage, and troops that do more than one at a time. You will need one of each on your deck to make it effective.

    • Musketeer, Minions, and Mini Pekka are some troops that do single-target damage.
    • Wizard, Witch, and Bowler are examples of splash attackers.
  6. 6

    Think about the meta and create a meta counter deck. Meta stands for Most Efficient Tactic Available. These are the commonly used (and powerful) decks in an arena or league. Knowing the meta allows you to craft a deck to counter the most commonly used decks. However, be careful so that your deck is not weak to other non-meta decks that are often used.

    • For example, you may see a lot of people running log bait at your trophy range. To counter this, run two small spells in your deck. You can choose from Tornado, Zap, Arrows, Barbarian Barrel, Giant Snowball, and the Log.
  7. 7

    Take card rarities into account. If your deck is full of legendary cards, it can take years to fully max out the cards especially if you do not spend money on the game. Common cards are the easiest to level up. If you want a deck that is easy to level up, include mostly common cards and one each of the other rarities.

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Part 2

Part 2 of 2:

Filling the Individual Roles

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  1. 1

    Choose support cards for your win condition. These cards compliment your win-condition and help defeat its counters. You should try to play these with your win condition. They need support to be effective and are usually glass cannons or splash units. For example, Fisherman is good with Royal Giant because it can pull your opponent's defensive cards away from the Royal Giant.

    • Some support cards are Valkyrie, Musketeer, Witch, and Electro Wizard.
    • A lot of win condition supports are in the group sometimes referred to as the "fireballies" which means they survive an equal level fireball with a sliver of health.
  2. 2

    Select defensive cards. These are generally slow-moving cards good for protecting your towers. Some are swarms of low health cards that do a lot of damage.

    • These include Ice Wizard, Barbarians, Minion Horde, and Skeleton Army.
  3. 3

    Decide on cycle or utility cards. Cycle cards are cheap and cycle your deck for a better card to use. Utility cards can be used to counter many other card and are usually also cheap. Both of these can help you make positive elixir trades, or when you spend less elixir to counter a troop than it cost for your opponent to deploy it. This allows you to have more elixir than your opponent.

    • Cycle cards include Ice Spirit, Electro Spirit, Fire Spirit, and Skeletons.
    • Some utility cards are Spear Goblins, Minions, and Bats.
  4. 4

    Add a building. These will be the main part of your defense, Some buildings spawn troops periodically. Others do damage against enemy troops. Most decks will have one of these in them.

    • The Inferno Tower does damage that increases over time.
    • The Cannon is cheap (3 elixir), so you can use it to kill Hog Riders and defend small pushes. Tesla is like a cannon that targets air.
    • Bomb Tower deals splash damage and has a death bomb, pairing well with Tornado.
    • The Barracks spawns Barbarians, Goblin Hut spawns Spear Goblins, Furnace hatches Fire Spirits, and Tombstone raises Skeletons.
    • Mortar and X-Bow are win conditions in siege decks, but they are also used on defense since they can shoot at units from a long distance.
  5. 5

    Put at least one spell in your deck. These offer direct damage and are incredibly useful when finishing towers. They all have different effects and costs. Most decks have two spells, one big spell and one small spell.

    • Big spells include Fireball, Rocket, Lightning, and Poison.
    • Small spells include The Log, Zap, Barbarian Barrel, and Giant Snowball.
    • Some spells affect troops. Heal spell heals your troops. Rage increases movement speed and attack speed. Freeze stops troops in place. Clone makes copies of your troops that have only one hit-point.
  6. 6

    Avoid having four or more dead cards. These are cards that you don't want to play as the first move or cycle in the back. If you end up with four of them in your hand at one time, you won't have a good card to play and will be forced to leak elixir or make a risky move. For example, you wouldn't want to cycle Inferno Dragon in the back to start out, or your opponent could play a lava hound in the opposite lane and you would have no good counter.

    • A Golem, any heavy spell, and most buildings are dead cards since playing them leaves you open to an attack.
    • Three elixir cards or less such as Ice Spirit, Archers, and Goblins are good to include in your deck since you can play them without a large fear of not having a response to your opponent's cards.
  7. 7

    Think about synergies. You want your deck to have good synergy, meaning the cards work well with each other. For example, you always run Executioner with Tornado to line troops up for his axe to hit all of them.

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  • Question

    What if I don't have a legendary?

    How to Make a Powerful Deck in Clash Royale: 14 Steps (17)

    Artemi

    Top Answerer

    You don't need legendaries in a deck unless it is the win condition, such as lava hound or graveyard. You can replace Princess with Fire Spirits, Archers, Baby Dragon, or Spear Goblins. You can replace Ice wizard with the same as above. Replace log with zap or arrows. Replace lumberjack with rage or mini pekka. Replace inferno dragon with minions. minion horde, or baby dragon. Miner can be swapped with knight or hog. Electro wizard can be switched with musketeer or archers.

    Thanks! We're glad this was helpful.
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  • Question

    What is the most effective beatdown deck?

    How to Make a Powerful Deck in Clash Royale: 14 Steps (18)

    Artemi

    Top Answerer

    It depends on your play style. All of them work well if you practice and become good with them. Lava Hound is air beatdown, Giant and Golem are ground. Graveyard and P.E.K.K.A. are rare win conditions in beatdown decks that can also be effective.

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    Thank you for your feedback.
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  • Question

    I'm on Spell Valley and I keep getting demoted. I have most cards up to Spell Valley except Mirror; what is a good deck?

    How to Make a Powerful Deck in Clash Royale: 14 Steps (19)

    Artemi

    Top Answerer

    Try using hog rider, musketeer, fire spirits, inferno tower, goblin barrel, zap, fireball, and skeleton army. You should focus on making your opponent use their spells on the fire spirits, skeleton army or inferno tower and then pushing with hog and goblin barrel.

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    Thank you for your feedback.
    If wikiHow has helped you, please consider a small contribution to support us in helping more readers like you. We’re committed to providing the world with free how-to resources, and even $1 helps us in our mission.Support wikiHow

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      Tips

      • Try copying decks from other players.

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      • Don't feel pressured to stick to one deck when starting out. Try different ones in challenges to see which suits your playstyle.

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      • Get more than one opinion on your deck. Ask friends that play the game, clan-mates, or go on Clash Royale blogs.

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      Show More Tips

      Tips from our Readers How to Make a Powerful Deck in Clash Royale: 14 Steps (20)

      The advice in this section is based on the lived experiences of wikiHow readers like you. If you have a helpful tip you’d like to share on wikiHow, please submit it in the field below.

      • Try to have a small spell and a big spell in your deck. The small spell is for quickly clearing swarms of enemies at a cheap cost, and the big spell is for killing groups of powerful enemies.
      • If you use a Beatdown deck and the enemy attacks with a cheap attack (like Spirit), just ignore them. You should not waste your support troops for defense.
      • If your win condition is a Pekka, make sure to use Valkyrie or Wizard (mainly to kill hordes).

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      Warnings

      • Some decks may be good at first, but lose their luster. You must change your deck to adapt to the meta since there may be new meta cards that you don't have a counter for.

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      About This Article

      How to Make a Powerful Deck in Clash Royale: 14 Steps (36)

      Co-authored by:

      Travis Boylls

      wikiHow Technology Writer

      This article was co-authored by wikiHow staff writer, Travis Boylls. Travis Boylls is a Technology Writer and Editor for wikiHow. Travis has experience writing technology-related articles, providing software customer service, and in graphic design. He specializes in Windows, macOS, Android, iOS, and Linux platforms. He studied graphic design at Pikes Peak Community College. This article has been viewed 289,863 times.

      119 votes - 78%

      Co-authors: 26

      Updated: June 16, 2024

      Views:289,863

      Categories: Video Games

      Article SummaryX

      1. Choose a strong win-condition card.
      2. Pick support cards that compliment your win-condition and counter it's weaknesses.
      3. Decide on a deck archetype that compliments your play style.
      4. Aim for an average elixir cost of about 3.0 - 4.0 AEC.
      5. Be aware of commonly used (META) decks and how to counter them.
      6. Have some defensive cards to defend your tower.
      7. Have at least one spell in your deck.
      8. Have a building in your deck.
      9. Avoid having more than 4 dead cards.

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      How to Make a Powerful Deck in Clash Royale: 14 Steps (38)

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      How to Make a Powerful Deck in Clash Royale: 14 Steps (2024)

      FAQs

      How to make the best deck in Clash Royale? ›

      Make sure you will have a counter for everything.

      Get troops that attack air, do splash damage, deal heavy single-target damage, and troops that do more than one at a time. You will need one of each on your deck to make it effective. Musketeer, Minions, and Mini Pekka are some troops that do single-target damage.

      How do you level up your deck fast in Clash Royale? ›

      The Most Efficient Ways to Level Up in Clash Royale
      1. Summary: Upgrade lower-level cards for higher XP-to-gold ratio. ...
      2. Epic Wild Cards: A Worthwhile Investment? ...
      3. Limitations of Buying EWC with Gold. ...
      4. Maximizing XP Gain through Card Upgrades. ...
      5. Unconventional Advice and Humor. ...
      6. Seasonal Upgrades and Skill-Based Strategies.
      Feb 14, 2024

      What is the secret to winning in Clash Royale? ›

      Elixir trades are key to winning in Clash Royale. In short, defeat opposing units using cards with lower values. Swarms often help — powered-up Goblins (two elixir) or Skeletons (one) can take down a Mini P.E.K.K.A. (four).

      How to play Clash Royale perfectly? ›

      watching your own repetitions and good players and analysing their strategies, fails, good placements, etc. learning to attack and defend using both lanes, using more the center of your arena side to attract troops from two sides, etc.

      How to counter baby dragon in Clash Royale? ›

      A lone Baby Dragon is quite easy to counter due to its low damage and relatively short attacking range. Musketeer and Mega Minion are the most effective due to their high damage per second and similar Elixir cost to the Baby Dragon.

      Is 2.6 a high skill deck? ›

      High skill decks evolve over time, transitioning from niche to mainstream. The complexity of a deck's defensive options and counterplay defines its skill ceiling. Classic decks like 2.6 Hog Cycle are revered for their high skill requirements.

      Which is the most powerful card in Clash Royale? ›

      A Better Musketeer And A Better Knight For A Cheaper Cost

      The Little Prince is without a doubt the best champion in Clash Royale, costing only three Elixir for basically a Musketeer and having an overpowered ability that can fully counter certain troops.

      How many cards to level 14? ›

      It's a lot, I mean to level up a common card 13 → 14, you need 5k cards and 100k gold.

      Is there level 15 in Clash Royale? ›

      To get to Elite Level, you only need... You get this new Magic Item from extra copies of your Level 14 cards. All upgrades from level 14 to 15 will require 50,000 Elite Wild Cards. No Gold!

      What is the best strategy in Clash Royale? ›

      Choose a crown tower to focus on and continue attacking it.

      This wears down the same tower, so all your damage goes in one spot. It is helpful in every match. The only reason you wouldn't do this is if the opponent puts down a Golem. Then, you should rush the other lane with hog, X-Bow, or Giant preferably.

      Is Clash Royale a skill or a Luck? ›

      At its core, Clash Royale is indeed a skill-based game. While elements of luck and randomness, such as which cards you and your opponent draw, can influence a match, the outcome largely depends on how players use their cards and manage their strategies.

      How to get rich in Clash Royale? ›

      How to Get More Money in Clash Royale: Tips and Tricks Revealed
      1. Summary. Players suggest finding a job to earn in-game currency. ...
      2. The Job Search. ...
      3. Gold Rush Events. ...
      4. Theft as a Strategy. ...
      5. Playing Consistently for Long-Term Wealth.
      Mar 22, 2024

      What is the number one best deck in Clash Royale? ›

      Clash Royale: 10 Best Decks, Ranked
      1. 1 Miner Poison 2.8 Cycle. Mohamad Light's Iconic High Ranking Deck.
      2. 2 Hog 2.6 Cycle. Longest Running Cheap Cycle Deck. ...
      3. 3 Hog 2.8 Cycle. The Hog Cycle Deck That Uses Two Evos. ...
      4. 4 Wall Breaker Miner Poison Cycle. ...
      5. 5 Giant Graveyard. ...
      6. 6 LumberLoon. ...
      7. 7 Lava Loon Deck. ...
      8. 8 Royal Giant Ghost. ...
      Feb 24, 2024

      What is the best set of cards in Clash Royale? ›

      We've updated this list to add new cards and better reflect the current meta.
      • 15 Arrows. The Essential Area Damage Spell. ...
      • 14 Goblin Gang. Three Goblins And Three Spear Goblins, For Only Three Elixir. ...
      • 13 Baby Dragon. A Splash Damage Fire Troop To Counter Most Swarms. ...
      • 12 Knight. ...
      • 11 Mega Knight. ...
      • 10 Hog Rider. ...
      • 9 Witch. ...
      • 8 Freeze.
      Jun 12, 2024

      How do you get the best cards in Clash Royale? ›

      Clan wars, season events, and more ways to unlock free cards in Clash Royale
      1. 1) Check the shop daily for free items.
      2. 2) Utilize magic items, especially chest keys.
      3. 3) Engage in clan wars daily.
      4. 4) Maximize season events.
      5. 5) Invest gems in Global Tournament Rewards.
      Oct 2, 2023

      How do you practice decks in Clash Royale? ›

      Go to the Settings menu and select 'Training Camp' to run a practice duel with your current Deck against a bot. Please note, you don't earn or lose any resources for battles in Training Camps. Dominated by a formidable enemy Deck? Time to Practice!

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